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Scythe: The Wind Gambit Expansion by Stonemaier Games — Airships & Resolution Modules for 1–5 Players (90–120 mins)

Scythe: The Wind Gambit Expansion by Stonemaier Games — Airships & Resolution Modules for 1–5 Players (90–120 mins)

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Discover fresh ways to play Scythe

The Wind Gambit Expansion from Stonemaier Games introduces two modular additions that inject new options while preserving the core feel of Scythe. Expect a richer tactical landscape, new visuals, and fresh endgame dynamics that can influence how you approach each match.

Airships bring seven oversized miniatures—one for every faction—and a bold move set that lets these hulking units traverse land, water, and even rivers. Their mobility creates new routes for expansion, flanking, and surprising plays, while adding a striking focal point to the battlefield that players can leverage for strategic positioning and momentum shifts.

Resolution tiles alter the ending in a structured, game-to-game way. With eight possible tiles and one chosen per session, each game unfolds with a different late-game emphasis. This module nudges decisions in a way that encourages adaptive planning, without rewriting the baseline rules.

The expansion is complemented by top-tier art—Jakub Rozalski’s 1920+ setting provides a richly illustrated alternate reality that enhances immersion, alongside the weight and presence of the new components. For solo players, an Automa option lets you face a capable opponent, keeping the solo experience aligned with the base game’s pacing.

What this expansion offers

  • Two new modules that integrate with the base Scythe experience and expand play options.
  • Airships with seven large miniatures offering dramatic visual impact and flexible route options across land and water.
  • Resolution tiles that create endgame variety and influence long-term planning.
  • High-quality artwork by Jakub Rozalski that enriches the thematic vibe.
  • Automa for solo play, enabling a one-player challenge without changing the core game.

Who this is for

  • Great for families, casual groups, and seasoned players alike who enjoy area control and territory-building dynamics.
  • Suitable for 1–5 players (1–7 with Invaders from Afar), with typical playtimes around 90–120 minutes and a short setup.

Note: Base Scythe is still required to use this expansion. The Wind Gambit adds layers of strategy and exploration while staying true to the original game’s balance. If you’re seeking variety, new visuals, and a fresh approach to endgame decisions, this expansion could be a compelling next step for your Scythe sessions.

FAQ

Q: What does The Wind Gambit Expansion include?

A: Two modules: Airships with seven large miniatures and new movement, plus the Resolution tiles adding endgame variability to Scythe.

Q: Is The Wind Gambit Expansion compatible with solo play?

A: Yes, it includes an Automa to play a solo match against.

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