{"product_id":"da-vincis-room-dont-go-bananas-cbt-therapy-game-for-kids-ages-6-12","title":"da Vinci's Room Don't Go Bananas – CBT Therapy Game for Kids (Ages 6-12)","description":"\u003ch2\u003ePlayful CBT-inspired learning for kids\u003c\/h2\u003e\n\u003cp\u003eda Vinci's Room presents Don't Go Bananas, a CBT-inspired game designed to help kids explore their emotions in a playful, safe setting. Grounded in the ABCD Model of Cognitive Behavioral Therapy, the game guides players to identify triggers, examine beliefs, notice reactions, and consider gentle changes to thought patterns.\u003c\/p\u003e\n\u003ch3\u003eHow it works\u003c\/h3\u003e\n\u003cp\u003e2-4 players build color piles in turn, following semi-cooperative rules that encourage teamwork. The flow invites kids to encounter prompts tied to five strong emotions: anger, sadness, worry, fear, and jealousy. The activity supports articulation of experiences, comparison of responses, and trial of new strategies in a relaxed context.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTrigger identification: Recognize what starts the emotional moment.\u003c\/li\u003e\n\u003cli\u003eBelief analysis: Consider beliefs that influence reactions.\u003c\/li\u003e\n\u003cli\u003eReaction exploration: Observe how feelings surface and how actions follow.\u003c\/li\u003e\n\u003cli\u003eThought pattern shifts: Explore easier, more helpful thoughts to try next.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eWho can use it\u003c\/h3\u003e\n\u003cp\u003eDesigned for classrooms and homes, Don't Go Bananas works well in small groups with teachers or parents guiding the way. Adults participate to model thoughtful processing and to help kids feel comfortable sharing their own answers.\u003c\/p\u003e\n\u003ch3\u003eVersatility and age range\u003c\/h3\u003e\n\u003cp\u003eThe game suits 6-12 year-olds, and the question variety makes it adaptable for older or younger players with simple adjustments to difficulty. This flexibility supports a range of social and emotional learning goals.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClassroom use: teachers can integrate it into small-group activities or counseling support.\u003c\/li\u003e\n\u003cli\u003eHome use: families can turn casual play into meaningful conversations around feelings.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eWhat you get\u003c\/h3\u003e\n\u003cp\u003eColor cards and emotion prompts help animate conversations, while the simple, turn-based structure keeps play approachable for new players and veterans alike. The semi-cooperative design gently nurtures cooperation as players help each other progress.\u003c\/p\u003e\n\u003cp\u003eNote: This game is a supportive resource that offers a structured way to practice emotion naming, perspective-taking, and safe discussion. It is not a substitute for professional therapy, but it can complement routines at home or in the classroom.\u003c\/p\u003e\n\u003csection class=\"product-faq-snippet\"\u003e\u003ch3\u003eFAQ\u003c\/h3\u003e\n\u003cdiv class=\"faq-item\"\u003e\n\u003cp class=\"faq-q\"\u003eQ: What ages is Don't Go Bananas suitable for?\u003c\/p\u003e\n\u003cp class=\"faq-a\"\u003eA: Ages 6–12, with adjustable questions to suit different skill levels.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"faq-item\"\u003e\n\u003cp class=\"faq-q\"\u003eQ: How can this game support emotional learning at home or in class?\u003c\/p\u003e\n\u003cp class=\"faq-a\"\u003eA: It guides kids to name triggers, examine beliefs, and practice new responses in a semi-cooperative setting.\u003c\/p\u003e\n\u003c\/div\u003e\u003c\/section\u003e","brand":"Playvia | Best-Selling Toys, Games \u0026 Learning in the UK","offers":[{"title":"Default Title","offer_id":52911756017888,"sku":"B07GYRDRX8","price":59.22,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/www.carouselstore.co.uk\/products\/da-vincis-room-dont-go-bananas-cbt-therapy-game-for-kids-ages-6-12","provider":"Carousel Store","version":"1.0","type":"link"}